Glou-Glou Loupé Looper & Delay Guitar Effect Pedal White Used
Glou-Glou Loupé Looper & Delay Guitar Effect Pedal White Used
Glou-Glou Loupé Looper & Delay Guitar Effect Pedal White Used
Used with wear associated with use. Minor cosmetic scratches/scuffs from handling and play. Noteworthy blemishes or issues will be described and pictured. Works as it should.
We strongly recommend using the proper power supply for any pedal. Daisy chain power supplies may not supply enough power when using multiple pedals or introduce noise into the chain. Consult the pedal manual when available for manufacturer recommended power specifications.
creative looper/delay
An innovative looper that covers a lot of familiar ground and opens up some new spaces as well.
OVERVIEW:
48khz / 24bit Stereo audio
32 MB of RAM (86 seconds)
2 Selectable Line / Mic Input
Pulse Sync Out, adjustable PPQ
Expression pedal Input with 3 dedicated modes
9 assignable switches (5 footswitch + 4 tactswitch) can be individually set to toggle or sustain
Switch configurations are stored in 99 GAMES (50 factory, 49 user).
Classic EDP* Functions: Record, Overdub, Replace, Multiply, Insert, Trig, Mute, Start.
Up to 127 levels of Undo.
ReadFX: Pitch, Reverse, Stutter, Drift, Auto-Follow, Redux, Pitch Modulation (Sine, Random)
Adjustable High Pass and Low Pass filters in the feedback loop.
Adjustable Quantization of Functions and ReadFX.
Unique SCROLL function lets you move the playback loop around in the memory.
Audio Bootloader for easy update (future versions of the os).
FUNCTIONS:
All of the following functions can be assigned to any switch, and for each switch you can choose between Toggle and Sustain behaviour.
Some Functions have variants that can be unquantized or quantized to either the Quantize-Clock(/Q) or to the Bar-Clock(/B). The Quantize-Clock can be set to whole, half, quarter, eighth, or sixteenth notes.
Record, Record BPM (preset tempo): Record a first loop
Overdub, /B, /Q: Add layers to your loop
Replace, /B, /Q: Replace part (or all) of your loop
Substitute, /B, /Q: Same as Replace except that new material is played on the following cycle
Insert, /B, /Q: Lengthen your loop by inserting new material
Instut, /B, /Q: Copy part of your loop and instantly insert it
Multiply, /R*, /B, /Q: Change loop length (shorter or longer) by multiplying it while overdubbing
Stack, /R, /B, /Q: Spread your overdubs out over several cycles
Pause: Pause playback (and sync out)
Mute, /B, /Q: Mute audio output (sync out still runs)
Mutrig, /B, /Q: Mute then Trigger your loop (sync out stops on mute, resumes on trigger)
Start, /Q: Set your loop start point,
Trig, /Q: Trigger loop from the start point
Undo: Erase the latest function, (up to 127 levels)
Reset: Puts loupé in ready state, to start a new loop from scratch
Scroll: Shift the loop-window back and forth in increments from whole to sixteenth notes
READFX
To set up ReadFX, select values from the following parameters:
Toggle/Sustain: Set switch behaviour
Dry/Wet: Set the volume balance of the effect in relation to the dry sound (10/0 to 0/10)
Feedback: ReadFX can be fed into the feedback path letting you record the result (0 to 10)
Pitch: Change playback speed in semitones (-12 to +12)
Reverse: Read loop backwards. Either stay in the loop or use infinite mode
Stutter: Create mini-loops of rhythmic* length or micro loops at pitch intervals (E1-E4)
Auto-Follow: Automatically retrigger Pitch, Stutter and Reverse at rhythmic* intervals
Drift: Set speed at which Stutter-loop start-point shifts over time, either backwards or forwards
LFO: Affects pitch. Set Shape (sine, random), Rate and Amount
Redux: Change the playback sample rate for a lo-fi sound
All these effects can be combined, allowing complex combinations such as:[Reverse] + [Pitch+12] + [Stutter 8th note dotted] + [Auto-Follow 1] + [LFO sine, 1hz, amount 8]
*Rhythmic intervals: 0.5, 1, 2, 4, 8, 16, 32, 64 all values have triplet, dotted, quintuplet and septuplet modifiers (quintuplet and septuplet are actually groupings of five and seven of the relevant subdivision)
GAMES
Loupé has 99 memory slots (50 factory, 49 user) called Games.
Each Game contains a switch configuration and global parameter settings.
The five footswitches on the pedal correspond to the five LEDS which are the basic looping functions.
These are labelled on the pedal. However, any function can be assigned to any switch (footswitch or tactswitch) in either toggle or sustain mode and be stored in a Game in one of the 49 user slots.
Games can be copied from one slot to another, allowing you to create Game variants for dope live performance.
Of course Games can be selected and edited on the fly without affecting loop playback.
These are the global parameters associated with each Game:
QuantDiv: Set the Quantize-Clock (1, 2, 4, 8, 16)
Sync: Set Pulse Per Quarter note output (off, 1, 2, 4, 8, 16, 24, 48)
ScrollDiv: Set the increment of loop-window shifting (1, 2, 4, 8, 16)
LPF: Low-pass filter (20hz – 5khz)
HPF: High-pass filter (500hz – 24khz)
ForceDry: Distinct mode suited to looping with continuous sources (radio, video…)
Exp: Choose between three modes for the expression pedal (Feedback, Swell1, Swell2)
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